Legends of Runeterra

Patch 4.8 Notes

Aug 8, 2023

Updates will be live August 16th by 11:00am PT.

Welcome to our next variety patch! We’ve received some feedback that it’s a bit hard to quickly see which changes affect Standard and which affect Eternal. We’ve separated them into two sections for this patch!

Last variety patch we were light on Standard changes, but this time we want to make sure we dethrone Sump Monument and some other meta decks so the meta can continue to evolve alongside Eternal.

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Gameplay System Updates

New Cards

Divine Draft

Crystalline Stormraptor

Piercing Lightning

Tidal Invocation

Proliferating Darkwraith

Crimson Banquet Hall

Mister Thrift

Cosmic Call

Airis

Balen the Benevolent

Valley of Imitation

Card Adjustments

STANDARD

Nerfs

Champion's Strength

Old: 9c, Give allies +4|+4 this round. If you have the attack token, give them Scout, otherwise Rally.

New: 8c, Give allies +4|+4 this round and Rally


When allowing for two +4|+4 attacks in a single turn, Champion's strength was too strong at decisively ending games.

Sump Monument

Old: 3c, Plant 4x Shrooms

New: 4c, plant 5x Shrooms

The Zaunite Immortality program caused a monumental shift in the meta—we're making it slower and more lethal to make it more difficult for the Sump to steal games.

Condense

Old: 2c

New: 3c

We're happy that condense has brought more exciting finishers into the meta, but we're pushing it up slightly to make your second copy of Riptide Rex a little less free.

Swain

Old: Level up: 12+ non combat damage

New: Level up: 16+ non combat damage

As the card pool has deepend, Swain's level up condition has slowly gone from "a mild inconvenience" to "somewhat trivial". This change aims to push you towards playing more damage if you want to have Swain's tyrannical level 2 online by round 5.

Purifying Flames

Old: Grant an ally in hand +3|+3 and another +2|+2

New: Grant 2 allies in hand +2|+2

Hopefully, the removal of a few stats will bring this card down a notch and keep those pesky Elusives in check.

Editor’s Note: Elusives are too good with stat buffs, more news at 11.

Pirouette

Old: 2c Plunder: Reduce cost by 1

New: 3c Plunder: Reduce cost by 2

Pirouette has been running circles around both Standard and Eternal. This change aims to bring down Pirouette's power as a control tool and plunder enabler and reserve its massive tempo swings for decks willing to go the extra mile to enable it.
Editor’s Note: Tempo.

Fish Fight

Old: 2c

New: 3c

This is aimed at trimming some power from Jax / Ornn and Vayne / Aatrox which have both been meta staples for quite some time. Single-sided strikes are extremely powerful, especially in decks that excel at trivializing their conditions.

Lord Broadmane

Old: 3|5

New: 3|4

6 Mana backrow units that kill something when they enter play really don't need or deserve a 5th point of health.

Vaults of Helia

Old: 4c

New: 5c

The Nasus / Vaults of Helia deck has been a meta staple for some time—this aims to make them a little more interactable by moving back the clock on Vaults.

Squeaker

Old: 2|2

New: 1|2

Aggressive discard decks have burned a hole in the meta—we're targeting some of their early board presence and impact access to dial back their immense reach.

Editor’s Note: Our legal team has thrown the book at Squeaker and this is the price he’s paid for our extended extortion. After being progressively buffed, we’ve cornered him. Don’t be a squeaker because we will find you.

Return-o Wrench

Old: Grants Impact

New: Grants +0|+1

Fleet Admiral Shelly

Old: Attune

New: Not Attune

Fleet Admiral Shelly is a war kwiminal with over :) 300 confirmed kwills :). They cannot be twusted with spell mana.

Buffs

Warlord's Palace

Old: Countdown 9

New: Countdown 8

Akshan hasn't been a meta presence for a while now, and bringing Momentous Choice back down to a single spell opens up space for to get back into action.

Warlord's Horde

Old: Countdown 9

New: Countdown 8

Poro King

Old: Level up: You've summoned 6+ other new poros

New: Level up: You've summoned 6+ other new poros. When I level up, create a special snax in hand.

The meta hasn't exactly given the Poro King a royal welcome, so we're giving him more consistent access to his fancy snacks to help him establish his reign.

Frosted Snax

Old: Frostbite an enemy with 3 or less health

New: Frostbite an enemy

Blimp Pack Poacher

Old: 2|2

New: 2|3

This change aims to establish Blimp Pack Poacher as more of a threat to help expand the pool of reasonable ambush targets.

Bristlehog

Old: Once an ally has transformed this game, grant me +1|+1.

New: The first time an ally transforms, grant me +2|+1.

This is aimed at making Nidalee's ambushing friends more cohesive—a stronger payoff for a more stringent conditional should encourage playing more of the brush shadows together.

Riven (Level 2)

Old: Each round, the first time you increase my Power, increase it by twice the amount

New: Each round, the first time you increase my Power, grant me that much Power

This is a small quality of life buff for Riven to make her more satisfying and synergistic with effects like equipment.

Nami (Level 1)

Old: Level Up: You've gained 7+ spell mana

New: Level Up: You've played 6+ spells with an allied Nami in play

It was clear that giving health on her level 2 was vital to making Nami's pattern work, but having Nami routinely enter play leveled made that strategy too potent. This change aims to bring back the satisfaction of OG Nami while giving the opponent more room to interact with her.

Editor’s Note: Will the Nami wave surge once again?


Nami (Level 2)

Old: When you play a spell, grant +2|+0 to the weakest other ally that isn't Immobile

New: When you play a spell, grant +2|+1 to the weakest other ally that isn't Immobile

Sun Guardian

Old: 2|2

New: 2|3

Now that Crimson Pidgeon and Samira have been tuned down, it seems safe to turn back on the lights.

Dragonguard Lookout

Old: 3|5

New: 5|5

Dragons as a pattern haven't performed well in Ages. These changes aim to bring up a few of their weakest cards to help bring them up to the power level of standard.

Thread the Needle

Old: 3c

New: 2c

This is a small change to help button up Gwen’s play pattern.

Strafing Strike

Old: Heal 2

New: Heal 5

This is part of the Dragon changes. Hopefully with these changes they don’t just boulder right through the gates.

Editor’s Note: Legend has it that a third boulder’s gate has been constructed recently. This requires investigation.

Shyvana Confront

Old: Grant an ally Challenger

New: Grant an ally Challenger. If it's a dragon, draw 1.

Confront

Old: Grant an ally Challenger

New: Grant an ally Challenger. If it's a dragon, draw 1.

Dawning Shadow

Old: 7c

New: 6c

Senna will have her vengeance.

Rocket Barrage

Old: Deal 3 to an enemy and 1 to others

New: Deal 4 to an enemy and 1 to others

Go-wide decks have had a tendency to take over recent LoR metas. We're looking to improve a handful of anti-aggro tools to help give decks more valid answers against these gameplans.

Eradication

Old: 6c

New: 5c

Adjustments

Jax

Old: Level up: Equipped allies have struck for 12+ total damage

New: Level up: You've attacked with 16+ power of equipped allies

This is intended as a quality of life adjustment for Jax that shouldn’t affect his power level—we hope that being able to get Jax's level 2 stat buff on the attack where you level him will make him more satisfying to play with.


Realm's Caretaker

Old: Yordle

New: Fae

Our Esteemed Yordleologist, Brian, has identified that these creatures are, in fact, not Yordles and rather some sort of mouse creatures best identified as Fae.

Editor’s Note: Profound! The Realms Beyond are most curious indeed. My eyes were deceived as well, I was convinced we were dealing with Yordles!

Portal Scholar

Old: Yordle

New: Fae

ETERNAL

Buffs

Lee Sin

Old: Level up: 10+ spells

New: Level up: 8+ spells

We want all champions to live their best lives in Eternal, even those with Sins as grievous as Lee's.

Withering Mist

Old: 5c

New: 4c

Aggro has been one of the most potent archetypes in Eternal so we're making changes to a handful of cards to give more regions the ability to fight back.

The Fangs

Old: 2|2

New: 3|2

Eggnivia

Old: 0|1

New: 0|2

For this change (and many of the following), we aren't expecting them to make an immediate meta impact—rather, we're just trying to let cards in eternal be the best forms of themselves and make them feel more exciting when seen in Path of Champions or are randomly generated.

Thorny Toad

Old: 2c, 1|4

New: 2c, 3|1

Yone

Old: 7c

New: 6c

Windfarer Hatchling

Old: 4|3

New: 5|4

Scattered Pod

Old: 6c, 5|6

New: 5c, 5|5 no attune

Mountain Scryer

Old: 2|3

New: 3|4

Ancient Crocolith

Old: No Fearsome

New: Fearsome

Swiftwing Lancer

Old: 5|4

New: 5|5

Greathorn Companion

Old: 5|5

New: 5|6

Laurent Chevalier

Old: 3|2

New: 3|3

Academy Prodigy

Old: 3|1

New:3|2


Lost Riches

Old: 4c

New: 3c

Fuzzy Caretaker

Old: 3|2

New: 3|3

Loping Telescope

Old: 2|2

New: 3|2

Yordle Newbie

Old: 0|2

New: 1|2

Arbiter of the Peak

Old: 6|6

New: 7|7

Giddy Sparklologist

Old: 2|2

New: 3|3

Wish

Old: 3c

New: 2c

Startipped Peak

Old: 2c

New: 1c

Rimefang Wolf

Old: 2|3

New: 3|3

Avarosan Outriders

Old: 3|3

New: 4|4

Wyrding Stones

Old: 0|3

New: 0|4

Molten Breath

Old: 6c

New: 5c

Stalking Broodmother

Old: 6|6

New: 7|7

Abyssal Guard

Old: No Attune

New: Attune

Insightful Investigator

Old: 3|3

New: 3|4

Radiant Guardian

Old: 4|5

New: 5|5

Ritual of Renewal

Old: Slow

New: Burst

Adjustments

Vladimir

Old: Attack: Deal 1 to each ally to my right to deal that much to the enemy nexus

New: Play: Deal 1 to any number of allies to deal that much to an enemy

Vladimir has struggled to make a splatter for quite some time so we're giving him a new play effect to help him interact with the board and level more consistently.

Vladimir 2

Old: Attack: Deal 1 to each ally to my right to drain that much to the enemy nexus

New: Play: Deal 1 to any number of allies to deal that much to an enemy.

Attack: Deal 1 to each ally to my right to drain that much to the enemy nexus.


Crimson Pact

Old: Deal 1 to each ally to Vladimir's right to deal that much to the enemy nexus

New: Deal 1 to any number of allies to deal that much to an enemy

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Competitive

The last Runeterra Open of this Split will be Eternal to go along with Eternal Ranked! Join the fray on 9|2 - 9|3!

The field has now been set for competitors in the Mystery Event. That means winners of future Runeterra Opens will no longer qualify for the event. We’re working on getting the logistics and structure of the event together, so expect more details on the event in the coming months.

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System Update

Emporium

Welcome to Legend of Runeterra’s new shop, personalized to YOU! Emporium features four different types of offers, from Common to Legendary, with a mix of Green Shards, Coins, and Stardust purchase options.

Editor’s Note: More on Stardust later! It’s a shiny new currency!

Emporium FAQ

Q: Will I be able to obtain cosmetics that were special event cosmetics, including items from previous battle passes?

A: Yes! These items have a chance to appear in your Emporium. The most sure-fire way to get a cosmetic from the battle pass is to purchase it when it’s live and active.

Q: Are battle pass items available right away in the Emporium?

A: No. In order to maintain the prestige of the Battle Pass, items will have a cooldown period before they can appear in your Emporium. You’ll be able to show off that you unlocked it first for a bit!

Q: How will battle pass items be priced when they appear in the Emporium?

A: TLDR is that it will be much cheaper to buy a cosmetic via the battle pass. You’ll have a chance to snag it in the Emporium in the future, but it’ll cost more!

Q: I don’t play Path of Champions, will I still get PoC items in my Emporium?

A: Sometimes! But your Emporium will be heavily weighted to reflect how you play. If you don’t play Path much, Path specific offers will appear less often. If you only play Path, more will show up! 

Q: Will cosmetics gained from competition such as Runeterra Opens, or Gauntlets appear in the Emporium?

A: No. These are indicators of your accomplishments and won’t be obtainable via the Emporium.

Q: How often does the Emporium update?

A: There are different tiers of rarity, each with their own update frequency. Check out your own Emporium and see the handy timers that show you when the next reset is coming.

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Path of Champions

With the introduction of the Emporium, we’re adding a few new things to Path of Champions: Stardust and Epic Relics.

Golden Reliquaries

  • Can be purchased with Stardust from the Emporium
  • Contains one “Epic Quest (Consumable)” and a random unowned Epic Relic.
  • If all Epic Relics are owned, then it will contain three Quest Relics

Epic Relics

  • New relics for TPoC that are very powerful
  • Only ten exist (currently) and you cannot own duplicates.
  • Can only be equipped to Epic Relic Slots which are unlocked via the “Epic Quest (Consumable)”

Epic Quest (Consumable)

  • New consumable relic that grants players a quest to upgrade a single Rare Relic slot to an Epic Relic slot for a single Champion.
  • Can only be acquired from a Golden Reliquary
  • Beat a 3+Star Adventure with this equipped into a Rare Relic slot and it should disappear and the slot will now be converted into an Epic Relic slot!

Stardust

Duplicate champion fragments and relics will be converted to Stardust. Stardust can be used to purchase Golden Reliquaries, or to buy some Path of Champions specific items that are offered in the Emporium.

Epic Relics

These Relics are incredibly powerful and are only obtainable through the new Emporium system. Check out the stats of some upcoming Relics below!

Chosen by the Stars

  • Fated
  • Empowered 10: Overwhelm, Regeneration, and Challenger

Death's Foil

  • While I'm attacking, I can't take damage or die.

Disciple of Shadows

  • I cost 1 less for each ally in play.
  • Play: Deal 3 to all other allies.

Echoing Spirit

  • Game Start: Create 7 copies of me in your deck.

Oath of the Guardians

  • Play: Shuffle 5 level 2 champions into your deck and double their stats.

Packed Powder

  • Plunder: I cost 1 less.
  • I have +1|+1 for each different round you've damaged the enemy Nexus.

Portal Pal

  • When I'm summoned, create a random 7+ cost unit from your regions and reduce its cost by my base cost.

Spirit of the Buhru

  • Other 1 cost allies have Overwhelm, Quick Attack, and Fury.

The Beast Within

  • Allies with a subtype have +1|+1 and Overwhelm.

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Balance Adjustments

We’re including a slew of adjustments across several portions of The Path of Champions.

Support Champions

The following champions will now be available to obtain as Support Champions:

  • Samira
  • Nidalee
  • Neeko
  • Jack
  • Sett
  • Maokai
  • Norra
  • Ryze

The Following Support Champ loadout has been adjusted:

  • Zed
    • (Old) Death Mark Card
    • (New) Shadowshift)
  • Ornn
    • (Old) Ornn’s Forge
    • (New) Darkin Spear

Champion Decks

The following base champion deck has been adjusted:

  • Samira
    • (Old) Arrel the Tracker
    • (New) Captain Indari

Adventuring Nodes

We are adjusting several Adventuring Nodes to make their content more appealing.

  • Spell Chests
    • Will now show a minimum value of Rare, spells that your current main champion can use effectively will appear more frequently.
  • Shop
    • Cards that your current main champion can use effectively will appear more frequently.
  • Mistwraiths (Found in the Galio Adventure)
    • (Old) Grasp of the Undying: +2 damage.
    • (New) Grasp of the Udying: -2 cost.
  • Yearling Yeti (Found in the Thresh adventure)
    • (Old) Enraged Yeti: Attack: Nab 1.
    • (New) Enraged Yeti: Round Start: Gain an extra mana gem.

Relic Adjustments

  • The Curator’s Galebreaker
    • (Old)
      When I’m summoned, I strike the enemy Nexus.
    • (New)
      -1|-0
      Play: I strike the enemy Nexus.
  • Galeforce
    • (Old)
      Scout
      Round End: Recall me.
    • (New)
      Scout
      Round End: Shuffle me into your deck.
  • Voidborne Carapace
    • (Old)
      When ANY unit dies, grant me its keywords.
    • (New)
      Evolve
      When ANY unit dies, grant me its keywords.
  • Star Gem
    • (Old)
      Allied champions have +1|+1.
    • (New)
      Allied champions have +1|+1 and cost 2 less.

Item Adjustments

  • Flashbomb Satchel
    • (Old)
      When I’m summoned, plant 2 Flashbombs in the top 8 cards of the enemy deck.
    • (New)
      When I’m summoned, plant 4 Flashbombs in the top 8 cards of the enemy deck.
  • Targon’s Brace
    • (Old)
      Support: Give my supported ally +1|+1 this round.
    • (New)
      Support: Grant my supported ally +1|+1.
  • Norra’s Teacup
    • (Old) Common
    • (New) Rare, Can only be found on Landmarks.Equipment/ 6+ cost cards.

Power Adjustments

  • Quick Draw
    • (Old) Common
    • (New) Rare
  • Wild Inspiration
    • (Old) Common
    • (New) Rare
  • Higher Education
    • (Old) Common
    • (New) Rare
  • Fast Deal
    • (Old) Common
    • (New) Rare
  • Grit
    • (Old) Rare
    • (New) Common
  • Reunited
    • (Old) Rare
    • (New) Common

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Bug Fixes

  • Updated the text on created Ambush spells to clarify the mechanic.
  • Updated text in deckbuilder to better reflect the difference between Standard and Eternal.

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