
Alice “a tiny frogo” Labrecque is a frog. Ribbit.
Sep 14, 2022
You’ll be a cut above the rest when Gwen and Yone join the Rift this patch…just be careful when you’re out there running around with scissors and fighting your inner demons. We also have a new game mode, items, enchants, Wild Pass, and loads more. Welcome to Patch 3.4!
Hi friends! Welcome to Patch 3.4!
You’ll be a cut above the rest when Gwen and Yone join the Rift this patch…just be careful when you’re out there running around with scissors and fighting your inner demons. We’re also introducing Support Quests! If you’ve played League PC these will look pretty similar, but instead of granting wards, they’ll give you more access to your enchantments. And speaking of enchantments…we have updates to a few and the introduction of two brand new ones. One of them lets you send a meteor down from the sky and we just can’t get over how cool that is?! In addition to the new enchantments, we also have a handful of other new items and a mini update to the AP item system as a whole. Plus some balance updates across the map, in addition to a mini rework to everyone's favorite cat.
If you’ve ever wanted to duke it out in a true 1v1 without a jungler interfering and ruining your solo kill (yes, we’re still salty about how many times this has happened to us), Duel is here for a limited time! Hop in and duke it on the Howling Abyss. We also have a variety of quality of life updates to make your overall experience better so let us know what you think!
We’ve got a whole lot left in store, and haven’t reached our Power Spike yet, but to get a peek at what's still to come, check out our Patch 3.4 Preview!
P.S. With the release of the Support Quest item Relic Shield, it’s totally okay for your supports to take your farm if they have a charge. They’ll even give you a little extra gold if you let them.
Sincerely,
A support main that just wants to help their ADC get a little extra gold.
Reminder: content will be released throughout the patch.
A former doll transformed and brought to life by magic, Gwen wields the very tools that once created her. She carries the weight of her maker’s love with every step, taking nothing for granted. At her command is the Hallowed Mist, an ancient and protective magic that has blessed Gwen’s scissors, needles, and sewing thread. So much is new to her, but Gwen remains joyfully determined to fight for the good that survives in a broken world.
Gwen will be released on September 15 at 00:01 UTC.
In life, he was Yone—half-brother of Yasuo, and renowned student of his village’s sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.
Yone will be released on September 22 at 00:01 UTC.
We’re making some updates to and expanding on Champion Score! Previously you were able to only earn Mastery for the champions you played, but now you’ll also be able to earn Mastery for each role you play! Here’s how it works:
Recently, we gave an update on GvG and guilds, but wanted to briefly touch on it here as well. After Season 3, we will be replacing the current form of GvG with a whole new guild season. Here are some of the updates you can expect to see when Season 4 of guilds starts on September 16 at 00:01 UTC:
Thank you for all your feedback on GvG and guilds and please let us know how the new season and the updates to the Trophy Track feels!
Season 4 of Guilds will begin on September 16 at 00:01 UTC
This patch we have a variety of quality of life updates to improve your overall experience:
Ping System:
Kill Banner Updates:
Loadout System Updates:
Wait…what's that? Is it a bird? A plane? No…it’s Superhero Jayce! Flying into this Wild Pass along with his Ascended version and plenty of goodies for you to earn throughout Patch 3.4! He’s a genius inventor by day, and hero who will do anything to protect his people by night.
In addition to the new skin and goodies, we also have some updates to the Wild Pass as a whole this patch:
The Wild Pass will be available September 15 at 00:01 UTC
IT'S TIME TO D-D-D-D DUEL! For a limited time you’ll be able to hop into the Howling Abyss and duke it out in a true 1v1 duel without any pesky supports trying to interfere. We want an even fight though, so we do have a few rules for this mode:
Duel will be available to play from September 16 at 00:01 UTC until September 29 at 23:59 UTC
This patch we’re also making some updates to ARAM during champion select. You’ll now be able to purchase extra rerolls in ARAM with Poro Energy. Here’s how it works:
In addition to these updates, last patch we launched titles for ARAM seasons and we heard your feedback and have made some updates to the title names:
Yasuo’s half brother arrives on the Rift, haunted, and trying to understand what he has become.
The Yone’s Arrival event begins September 22 at 00:01 UTC
Players who have been picking Akali, even the invested Akali mains, have been struggling to make her succeed even when they perfectly execute their plays. So, we’re giving her some small buffs to help her take down her opposition.
Players who haven’t put as much time into Jayce haven’t been able to take advantage of his Hammer form, so we’re making it a little more forgiving to stay in Cannon form. This should ease some of Jayce’s mastery curve and help you to nail those plays with your hammer.
We’ve been looking for ways to adjust Jhin so that he can have more ajhincy throughout the game. The increased root duration on Deadly Flourish that we previously adjusted hasn’t helped much in this area, so we’re reverting that change and instead giving it a shorter cast time for higher reliability.
While Kayle has excelled at tipping the skayles for her team and winning games, she hasn’t been satisfying to play for most players. We’re adjusting some of the baseline power Kayle has and giving her more sustain in lane. This will allow her to have a more forgiving laning phase, but a less powerful late game, particularly with her Attack Damage builds.
Despite recent buffs, Leona is still falling behind compared to other supports in the Dragon Lane. To give her more opportunities to shine during teamfights, we’re buffing the stun duration on her ultimate, Solar Flare.
Since her release, Samira has been struggling compared to her peers. To help her out, we’re giving her a much needed tune-up so that she can shine in style alongside her peers.
Sett has fallen behind other fighters, especially in higher levels of play. To sett him up for success, we’re beefing up the bonus Attack Damage ratio associated with his Haymake active.
After the recent adjustments we made to Shyvana, she’s in a good place overall, but we feel like her ultimate upgrade could be a bit more exciting. To add some fire to it, we’re swapping out the bonus health for Omnivamp.
Sion has been stronger and more effective in the jungle than we anticipated, and while we aren’t saying Sionara to him in the jungle, we are cutting away some of that power. We’re also smoothing out some of the bizarre interactions with Unstoppable Onslaught to make it behave more as a Sion player would expect.
Previous buffs went a little overboard for Tristana, so we’re bringing the cooldown on Rapid Fire back to where it was. We’re also looking to make adjustments to the default controls for Tristana around her Explosive Charge to both improve the feels around the spell and make Tristana more accessible.
Recent changes have left Varus weak overall, so we’re giving him some extra damage that should be effective for attack-oriented builds.
Yasuo is performing below our expectations after recent nerfs, so we’re increasing his scaling Attack Damage to amp up his power in the later stages of the game.
Yuumi has been in an unfur-tunate position since her release. She’s been frustrating for many players to go up against, but not particularly good at winning games. She also required a lot of in-and-out gameplay that Yuumi players weren’t attached to, so we’re trying a different approach with the cat for this version. Yuumi is now no longer tied to her passive to restore mana to fuel her massive mana cost for her heal, but will generally have less power, particularly outside of combat. She will also have more frequent poke earlier in the game, but won’t be able to use her passive shield to mitigate enemy harassment as much. The goal of these changes is to make Yuumi less frustrating to play against, but allow Yuumi enjoyers to feel more comfortable enhancing their ally of choice without feeling immense pressure to constantly bop her foes to get the most out of her passive.
Quest items for Supports are now available in Wild Rift! If you’re familiar with the Support Quest items in League of Legends PC, these will look familiar! These items will transform over the course of a game as you earn gold with them. Spectral Sickle is tailor-made for Support champions who excel at poking (looking at you Sona). If the player attacks an enemy champion or structure while a charge is active, the player will earn bonus gold toward their Quest, allowing them to upgrade Spectral Sickle into Harrowing Crescent and then finally to Black Mist Scythe. When this item transforms into Black Mist Scythe, the player gains access to the powerful Spellcraft passive, which will reduce the cooldown of the item owner's enchantments by a large chunk when they score a kill or assist.
Spectral Sickle
Harrowing Crescent
Black Mist Scythe
You are limited to only 1 Support Quest item at a time.
Relic Shield is designed for Supports who would want a little more survivability in the early game. Similar to Spectral Sickle, this item transforms over the course of the game when the player earns gold with its associated quest. Specifically, the player can consume charges with this item to execute minions, granting their nearest ally the kill gold while granting the item owner kill gold and bonus gold! Upon transforming into this item's final form, Bulwark of the Mountain, the player also gains access to the new Spellcraft passive.
Relic Shield
Targon’s Buckler
Bulwark of the Mountain
You are limited to only 1 Support Quest item at a time.
With the introduction of new Support Quest items, we are removing Hextech Megadrive from the item system since the Spellcraft passive associated with the fully upgraded Quest items and the Tinker passive associated with Hextech Megadrive fill a similar role.
While we're removing the damage from Redeeming Enchant, we know that some players enjoyed the gameplay around the long-range large area strike they could call down on their foes. So we're bringing in Meteor, a new enchantment that is focused entirely on the damage aspect rather than the supportive aspect. Also we just think it’s really cool that you can call down a meteor from the sky on an enemy.
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Protect is a new enchant designed to enhance champion abilities, rather than provide an alternative avenue for defending themselves or their team. With its strong amplification for lower-cooldown spells, it is much more powerful at protecting singular targets with individual heals or shields rather than an entire team.
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Athene’s Unholy Grail has been an extremely powerful item for a while now that has offered a few enchanters a way to get extra value from interacting directly with enemy champions. We like the idea of this type of payoff, but we don’t like how narrow Athene’s requirement of having to deal high damage to your opponents and also frequently heal or shield allies is. So, we’re putting Imperial Mandate in this slot instead.
Imperial Mandate is coming in to add a new and exciting mechanic that will reward mages and enchanters for interacting with their opponents. We’re looking to enable more aggressive play out of both mages and enchanters in the support position with this item.
Combine Path & Cost:
Stats
Passive
Hextech Gunblade has always been an extremely limited item, offering a bizarre combination of stats along with a unique effect that only made it usable for a few champions. Over time as we’ve tuned items and champions, we believe that both the item systems and the Gunblade users are healthier without this item in the game, so we’re removing it in favor of a different Ability Power vamp item, Riftmaker.
Wild Rift’s AP system has long been lacking a strong option for picking up Ability Haste outside of early mana itemization, so we’re adding in our own take on Cosmic Drive. This item not only offers a massive amount of Haste by itself, but the movement speed granted when hitting enemy champions also scales with Haste to enable some speedy builds when you invest into the maximum Haste gotta go fast build.
Combine Path & Cost
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Passive:
Riftmaker is an item from League of Legends PC’s system that we’re bringing into Wild Rift as a way for AP fighters and AP mages to access vamp and bonuses for sustained fights.
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Passive:
Umbral Glaive has always been in a bit of a weird spot in Wild Rift’s shop—it was designed for a different Rift that has very different rules around vision. Because of that, it’s never been able to find its footing in Wild Rift. So, we’re replacing it with an item that has a clear and powerful useful niche in Wild Rift, which is the anti-shielding item Serpent’s Fang.
Serpent’s Fang is a long-requested feature that’s finally here: a way to counter shields! This armor penetration item gives AD assassins a sharp utility output that can situationally make them a highly valuable counter to shielding compositions. This will also allow for a situational reason why some other classes may want to dip their toes into the AD assassin item system.
Combine Path & Cost
Stats
Passive
Even after our recent buffs, Frozen Heart is still underperforming compared to its peers. So we’re giving it a little boost to help it compete.
We’ve heard feedback from players that they want to have the ability to make more spontaneous plays with Seedjar. So, we’re slashing the time it takes for the seeds to grow significantly.
For a while now, Locket has been significantly more powerful compared to other enchants, even when it's not being used optimally. Its ability to provide hundreds or even thousands of extra health in shield value during a teamfight made it outperform other enchants by a mile, even when they were getting maximum value. We’re looking to make Locket less applicable to every situation, so it's being changed into a magic damage shield to preserve its primary identity as an anti-AoE tool while also limiting its usage as a powerful button to press at any point during a point.
We’re significantly reducing the cooldown on Protector’s Vow to reduce its impact when it gets removed with random poke. We’re also specializing the item more by removing the Ability Power ratio and Movement speed which were low impact. In return, we’re increasing its health ratio to make the item a more attractive pick up for tanks.
Redeeming Enchant has been a powerful tool for swinging fights for a while now, but it can be difficult to use or appreciate properly due to its extended windup time when casting. We’re taking away the damaging aspect and creating Meteor and in significantly increasing the speed so its impact is more immediately felt.
Repulsor isn’t living up to its intended purpose of countering melee divers, and it’s only mediocre at its secondary purpose of splitting up the enemy team. To lend this item a hand, we’re adding a burst of movement speed to Repulsor to make it more useful for kiting and escaping.
Sunfire Cape has been a dominant pick among the other tank items, so we're reducing its ability to clear minions and jungle camps.
Wild Rift’s AP itemization has stagnated towards simpler build paths that revolve around getting an early Deathcap and having a meaningful amount of health. We want there to be more viable options in the first few item slots for both mages and AP assassins and we also want opting into defensive stats to be more of an intentional choice rather than an incidental part of every build. With this in mind, we’re shifting around some stats, build paths, and passives so that we can accomplish this goal.
Total cost
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Passive
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Combine Path & Cost
Stats
Passive
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We’re revising the Conqueror tooltip so that it reflects this rune’s intended functionality
Leashing has always been a difficult lever to balance around as the jungler has little control over it. We’re aiming to make leashing less viable and will be balancing junglers based on them not receiving a leash. All lanes will now clash at the same time.
Omnivamp is now truly omni, it will work with True damage in addition to Physical and Magic damage.
Graceful Charity was a placeholder to help Supports earn more gold. Now that we’re adding Support quest items, we are removing the band-aid.
Currently, Mid Laners can use the Scryer’s Bloom to reveal junglers very early. To combat this, we’re pushing back the spawn time so junglers can plan out their routes early game without worrying about being revealed at their first camp.
To better prevent scenarios where the player smites the wrong target during key fights over objectives (it's okay this has happened to us one too many times too), we’re making a control adjustment to the Smite spell.
![]() Space Groove Gwen Releasing September 15 @ 00:01 UTC |
![]() Crystal Rose Yone Releasing September 22 @ 00:01 UTC |
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Baubles: Death Mask; Cerulean Concoction; Amber Concoction; Fuchsia Concoction; Super-pops!; Mask-a-Raid; To the Hextechmobile!; Hero’s Glory
Emotes: Whistling; Villainous Vibes; Power Pose; Shocked; Peace Signs Up
Icons: Wild Yone; En Garde!; Powered Up Poro; Crest of Justice; Masked Justice; Hextech Man Jayce
Icon Borders: Border of Progress; Heroic; Heroic Ascension; En Garde!
Rift Emblems: Cogs & Gears; Balance & Symmetry; Unyielding Justice; Bitter Nightshade; Hexwings
Custom Recalls: Flying High; Winged Justice
Player Emblems: Dedication & Innovation (Azure); Dedication & Innovation (Amethyst); Dedication & Innovation (Garnet)
Profile Borders: Vision of Heroes; Vision of Justice
Homeguard Trails: The Bird Signal
Sept 15 - Sept 21: Braum, Draven, Gragas, Lulu, Malphite, Nunu & Willump, Orianna, Samira, Sion, Twisted Fate
Sept 22 - Sept 29: Corki, Galio, Jarvan IV, Karma, Kayle, Leona, Olaf, Sett, Xayah, Yasuo
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