
The Wild Rift Design team is a collective hivemind cursed with credit card debt and bad puns. People always message us about our outstanding balance.
Mar 15, 2023
Unleash Chemtech power—Welcome to Patch 4.1! Urgot crab walks onto the Rift! Here to save the day or wreck it, Superhero Vi flies into this Wild Pass! We also have the continuation of our updates to the tank role, and balance updates!
Unleash Chemtech power—Welcome to Patch 4.1!
We’re crab walking our way onto the Rift, as Urgot is joining the fray this patch! But beware, while he looks kinda like a crab (squint your eyes and you’ll see it just like us, promise), he’s actually a lean, green, killing machine with a whole lotta chemtech power that he’s ready to unleash.
But have no fear, Superhero Vi is here! She’ll help you fight off the chemtech power or any other baddies that try to get in your way. We also are uncapping the leveling system this patch, so once you hit level 40 you’ll unlock a prestige level system, where additional levels will give you stars that are showcased in your profile and other visible areas! We can’t wait to see all your stars showcased on your profile!
At the start of 4.0, we made some changes to our beefy friends in Baron Lane, and gave them some new items. However, this patch we’re continuing that and giving tanks some more item choices and updates in the shop, along with our regularly scheduled balance updates!
This new content is just the start of what’s to come in Patch 4.1, to see what’s still in store, check out our latest Patch Preview:
Reminder: content will be released throughout the patch.
Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.
Urgot will be released on March 16 at 00:01 UTC.
With all these villains on the loose it's about time another hero made an appearance to save the day or wreck it… Superhero Vi joins the fight this Wild Pass! You can earn her and the Ascended version as you punch your way through this Wild Pass!
The Wild Pass will be available on March 16 at 00:01 UTC
We’re changing how the account leveling system works. Hitting level 40 in Wild Rift is meant to be an important milestone, and since we’ve seen so many of you achieving it over the last year, we wanted to provide additional ways for you to feel and see the investment you’ve made in Wild Rift.
Starting this patch, once you hit level 40, you’ll unlock a prestige level system, where additional levels will give you stars that are showcased in your profile and other visible areas. As you continue to level up, all your stars will show off your growth!
Should you dread a dreadnought? We’re not so sure, but maybe we’ll find out during some trivia!
Urgot’s Trivia will begin on March 16 at 00:01 UTC
Alistar has always been a good pick for anyone looking to tank in the support role. We want to improve the discoverability of his Headbutt Pulverize combo, so that they can show their opponents what happens when you mess with the horns.
Since our recent adjustments and additions to the Baron Lane, Garen has been struggling to keep up. To lend this noble soldier a hand, we’re buffing some of his mobility and damage mitigation. This will give Garen players some more room for skill expression and help him compete with his foes in lane.
The golden boy of Piltover has always had lots of tools at his disposal, however his heavy hammer was sometimes holding him back, so we’re reducing its cooldown. We’re also making some adjustments to Jayce’s controls for this patch. The timing on Jayce’s Shock Blast and Acceleration Gate combo can be a bit too strict for both new and experienced players, so we’re improving it’s usability for players looking to become The Defender of Tomorrow.
Compared to other marksmen in the Dragon Lane, Jinx is struggling to keep up and stand out. So we’re giving her some updates to help bring her more in line with her peers.
Players have chosen to take the red pill, and recently Rhaast has been terrorizing the Rift, while his Shadow Assassin form is nowhere to be seen. So we’re re-balancing both of these forms, and making the Shadow Assassin a little more scary to face.
Recently we’ve added attack speed scaling for some of our other marksmen, so we want to bring the same to Lucian’s first ability!
We’re giving this bounty hunter a bit of a mini rework this patch. We want to allow him the flexibility to be played in Mid Lane and the jungle, so we’re increasing the damage he does to monsters and adjusting how his ultimate works.
When Renekton is up against opponents with extra speed or movement abilities, he struggles. So we’re improving some of his own mobility so he can keep up with his foes.
Seraphine’s second ability, Surround Sound hasn’t sparkled as much as we think it could. So, we’re changing how it works and making it a stack. We hope this change helps Seraphine reach an octave higher.
Due to all of the crowd control in Sion’s kit, he’s able to play a major role in teamfights for his team, however, he struggles to lane against some of his peers in the Baron Lane. So, we’re shifting some of the power away from his crowd control, and into some of his damage in the earlier stages of the game so he can take more duels against his foes in lane.
The queen of bananas has been performing well in some ranks, but is still struggling in higher levels of play. To help Soraka players go toe to toe with some of the other supports, we’re giving her heals a little extra oomf.
The Barbarian King hasn’t made an appearance in the Baron Lane for a while now. We’re giving him a few buffs to keep him from being strong-armed by his opponents and falling behind in the earlier and later stages of the game.
Despite our recent adjustments, Varus is still struggling compared to his peers. We’re giving him another set of buffs that will hopefully show off some of his explosive power.
Recently, Warwick has been spending his time lurking in the jungle, waiting for his prey to come to him, rather than trying to hunt them down. So, we’re making his fangs a little sharper so that he can have an easier time facing his foes head on outside of the jungle.
Sometimes, committing with your team and dying for the cause is the right thing to do as a tank. However, we think there’s some room to add a tank item that makes it a bit easier to maneuver and escape from tricky low-health situations. Mantle of the Twelfth Hour grants a burst of healing, movement speed, and slow resistance when your health gets low to give tanks a fighting chance at escaping or running down one more kill.
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Currently, tanks that are able to find a lead in their games don’t really have the options in the shop to help them try to make a big impact on the game. Mages are able to pick up items like Rabadon’s Deathcap or Void Staff and Marksmen are able to buy Infinity Edge or Lord Dominik’s Regards. Amaranth Twinguard is a capstone item for tanks that allows them to multiply their effectiveness during combat as long as they can stick it out long enough to get the benefits of Endurance.
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Want to clear the jungle faster when playing a tank? If so, Shimmering Spark is the right item for you! It will increase your clear speed and grant you some tankiness! Since Shimmering Spark can be combined with Sunfire Aegis or paired with Searing Crown, it will also grant you a lot of flexibility in your build path.
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Since we're adding a new spark to the item shop, Bami’s Cinder is growing even hotter. We’re making it deal more damage, and in return increasing its price.
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Currently, Sunfire Aegis is the only choice for tanks that want to opt into more aggressive damage against champions. However, it also serves as the only tank item that offers meaningful wave- and jungle-clearing power, which puts it in a space where it’s serving two different niches at the same time. This has always made it hard for it to be good at either thing, which is why we gave it a sibling this patch! So if you want to stick to farming it up, Sunfire should be your pick and it’s even better than before.
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As we mentioned, this patch we’re giving Sunfire a sibling, Searing Crown! If you want to burn your foes to a crisp and focus on dealing damage to other champions, rather than minions, Searing Crown should be your new go-to!
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The growth rate of Bramble Vest is a bit too high. We have balanced its value in the early and late stages, making it more in line with the positioning of a second-level item, and encouraging it to upgrade to Thornmail as soon as possible.
As a targeted Grievous Wounds item, the Thornmail is too expensive. We lowered its price, and made its anti-injury ability more universal, so that tanks don't need to worry about too many other factors when choosing it as a means of Grievous Wounds.
We’re making a small adjustment to Force of Nature this patch so that tanks can absorb more magic damage during continuous teamfights.
We’re removing the generic magic damage amplification passive on Abyssal Mask in favor of a new passive that will allow it to store a percentage of magic damage taken, which can then be released as an explosion upon enemies when you immobilize a target. Boom!
We’re making a few adjustments to Relic Shield to lend supports a hand. We know right now it can sometimes be hard to get an execute off on a minion, especially when the enemy marksmen keeps poking you, so we’re adjusting the threshold for when a minion is executed. We’re also making a few other quality of life updates for the item.
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Once the mid game hits, it can be hard to get off charges, so we’re making some adjustments so Spectral Sickle feels good, even after the earlier stages of the game.
We’ve made some adjustments to inhibitors respawning and the countdown visual effects. Inhibitors will now no longer respawn after the 19 minute mark.
We realized that the time in which each jungle monster is able to be attacked can have a difference of up to 2 seconds. If players choose a monster that is slow to spawn, then they can lose their early jungle farming advantage. So, we’re making some adjustments to how the spawns work.
Shortened the difference between when jungle monsters first spawn and is able to be attacked.
![]() High Noon Urgot Releasing March 16 @ 00:01 UTC | ![]() Dawnbringer Karma Releasing March 23 @ 00:01 UTC |
![]() Dawnbringer Yone Releasing March 23 @ 00:01 UTC | ![]() Nightbringer Lillia Releasing March 23 @ 00:01 UTC |
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Icons: Flaming Justice; Darkest Night to Dawn's Light; Rising Flames
Baubles: V for Victory; Blep; Destiny Bringer
Emotes: Enticing; Wipe Those Tears Away; Politely...No.; Vi I oughta!
Icon Border: Burning Judgement; The Crimson Fist
Profile Border: Crimson Duty; Radiant Valor
Rift Emblems: Heroic Ensign
Homeguard Trail: Trailblazer
Custom Recalls: Diurnal Flight; Superhero away!; Flames of Justice
All accessories will be released throughout the patch
Mar 16 - Mar 22: Draven, Graves, Leona, Rengar, Sion, Tryndamere, Yuumi, Zed, Zeri, Zoe
Mar 23 - Mar 29: Alistar, Amumu, Brand, Caitlyn, Darius, Gragas, Morgana, Pantheon, Samira, Veigar
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