
Alice “a tiny frogo” Labrecque is a frog. Ribbit.
Nov 16, 2022
Slip through the shadows and slash your opponents with Kayn and Aatrox! Play as 5 Yuumi’s and pounce all over your foes in the new game mode One For All! We also have new items, runes, balance changes, as well as updates to the jungle! Welcome to Patch 3.5!
This patch Kayn and Aatrox are unleashed onto the Rift! Kayn brings something unique with his kit as he’s able to choose between two forms. Choose the “red form” and be more tanky, or choose his “blue form” and slip through the shadows to slash those squishy carries in half. One of the devs who helped bring him to our Rift wrote a mini guide about him that you can read here, if you want some tips before hopping into a game with him.
What about you? Will you take the red pill or the blue pill? Take the red pill and give into your inner darkness, maybe that’s unleashing the darkin within you or teaming up with Supervillan Jhin. Take the blue pill and you’ll be blessed with playing Yuumi in every one of your One For All lobbies. Easy choice if you ask us…*whispers* Yuumi, Yuumi, Yuumi!
Buff Sharing is also here! You get a buff, and you get a buff, and you get a buff! Buffs for everyone! In addition to the new buff sharing mechanic, we’re also updating Smite, introducing a new jungle buff (so many buffs), “Conservation,” and making some adjustments to all our jungle monster friends. We have some new and reworked items and runes, as well as some balance updates across the map.
In addition to these changes, we also have some adjustments to player behavior and some other quality of life updates! We still have lots of stuff to come throughout the duration of 3.5, to see what else is in store check out our latest Patch Preview!
Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.
Aatrox will be released on November 17 at 00:01 UTC.
A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.
Kayn will be released on November 17 at 00:01 UTC.
Are you a skin collector like us? Ever wanted to see all your Lux skins in one place? Or see your favorite KDA besties together slaying in harmony? Now you can with the new Gallery Skin Sets feature!
Ever want to play as 5 Ahri’s chain charming an enemy? Or what about 5 Yuumi’s pouncing all over your foes with one powerful and furocious cat? Well, now you can with the arrival of One For All! Hop into a queue and vote with your teammates to pick which 5-some you’ll wreak havoc on the Rift with!
One For All will begin on November 18 at 00:01 UTC and end on December 14 at 00:01 UTC.
We know how frustrating it is when players swipe up and out of your game and leave you and your team at a disadvantage. This patch we have a few new adjustments and penalties for this type of behavior:
We are also introducing a new feature to Ranked Queue, the Matchmaking Avoid List:
In addition to this new penalty we’ve also made some adjustments to Remake and All Chat:
We know that these are a lot of new changes in the player behavior space, so please send us your feedback!
Starting this patch you’ll now receive missions which will grant you a reward for opting into preferring a role for which there are currently fewer players. Our goal for this update is to encourage players who see a certain role that is needed to queue up and fill it so that other players in the current queue don’t have to auto-fill.
In Legendary Queue the reward will be 4 Legendary Points.
Unfourtunately, you can’t have Superheroes without Supervillians. But fourtunately for us Supervillian Jhin is making his grand entrance into this Wild Pass! You’ll be able to earn him and plenty of other goodies and you complete missions and laugh maniacally at your foes. Once you complete the Wild Pass you’ll also be able to head to the Wild Pass Emporium and exchange rewards in the order you’d like, like Ascended Supervillian Jhin!
The Will Pass will be available on November 17 at 00:01 UTC.
Slipping through the shadows of the Rift to slash their foes, the Darkin are unleashed…
The Darkin Unleashed event begins November 17 at 00:01 UTC
During this patch you’ll be able to dance the night away at the Crystal Rose Ball when Crystal Rose Akali, Riven, and Vi make their appearance! You’ll be able to purchase boxes in the store for Wild Cores and in each box you’ll be granted one of the following:
Each box will cost 100 Wild Cores, and you’ll be guaranteed 20 Poro Coins per box and have a chance at everything else. The drop rates for each box are:
Rewards |
Drop Rate |
Crystal Rose Akali |
0.50% |
Crystal Rose Riven |
1.00% |
Crystal Rose Vi |
1.00% |
Crystal Rose Mega Homeguard |
1.00% |
Crystal Rose Recall |
2.00% |
Crystal Rose Homeguard |
3.00% |
Crystal Rose Akali Emote |
3.00% |
Crystal Rose Riven Emote |
3.00% |
Crystal Rose Vi Emote |
3.00% |
Crystal Rose Bauble |
3.00% |
1 Crystal Rose Token |
66.50% |
2 Crystal Rose Tokens |
10.00% |
5 Crystal Rose Tokens |
2.00% |
10 Crystal Rose Tokens |
1.00% |
20 Poro Coins |
100% |
The Crystal Rose Tokens that you earn can be redeemed at the Token Store. The items you can redeem and their token cost are as follows:
Rewards |
Token Cost |
Crystal Rose Akali |
32 tokens |
Crystal Rose Riven |
24 tokens |
Crystal Rose Vi |
24 tokens |
Crystal Rose Mega Homeguard |
14 tokens |
Crystal Rose Recall |
7 tokens |
Crystal Rose Homeguard |
7 tokens |
Crystal Rose Bauble |
3 tokens |
Crystal Rose Akali Emote |
3 tokens |
Crystal Rose Riven Emote |
3 tokens |
Crystal Rose Vi Emote |
3 tokens |
Crystal Rose Akali Pose |
3 tokens |
Crystal Rose Riven Pose |
3 tokens |
Crystal Rose Vi Pose |
3 tokens |
Crystal Rose Akali Skin Border |
5 tokens |
Crystal Rose Riven Skin Border |
5 tokens |
Crystal Rose Vi Skin Border |
5 tokens |
10 Poro Energy |
1 toke |
After the promotion these skins will be vaulted, and not for purchase in the store, but they may return in the future.
The Crystal Rose promotion will be available from November 26 at 00:01 until December 7 at 23:59 UTC
The Crystal Rose Token Store will be available from November 26 at 00:01 UTC until December 7 at 23:59 UT
Mystic Shot doesn’t hit as hard as we want it to, especially in the early part of the laning pase, so we’re giving Ezreal a small damage buff to lend him a hand.
Irelia’s dash is a powerful tool that you can use to stick to your target, but the way that it currently follows enemy movement is over the top. We’re making Irelia’s dash function closer to how you’d expect.
We’ve had our eye on Janna, and she has been overperforming in higher ranks, so the winds of change are coming. We’re hitting the scaling on Zephyr and the charge damage on Howling Gale, so that Janna can’t blow her foes away as easily.
Kassadin has been harder to master, but is still a force to be reckoned with in the right hands. We’re giving a slight boost to his base health so players have a little more room for error, while also pulling back on the damage amp that Force Pulse grants. Looks like the force won’t be with him after all.
The previous changes to Lux made her a force to be reckoned with in the Mid Lane, but she isn’t scaling as well as we’d like in the Support role. We’re redistributing some of the power around her kit to get her into a better place in both roles and reach new lights.
Many Rakan players were not aware that his Gleaming Quill range increased with spell rank, but due to the range increase the first rank range had to be low enough that the spell wasn’t able to be used in lane. We’re looking to enable Rakan to be more effective in the early laning phase and have him not have to invest extra points into the Quill early on, so we’re flattening the range and increasing the base damage.
Senna has been struggling to find her footing and pick up wins across the board. So, we’re giving her a hug, and granting Last Embrace more damage and improving the cooldown on Curse of the Black Mist so that she can have more access to giving her team some extra mobility.
Seraphine’s ability to strike a chord, sing those sweet melodies, and cast spells in the early stages of the game is under where we’d like, particularly in the support role. To lend this star a hand, we’re giving her some extra mana regeneration so she can cast more freely.
We’ve noticed that Shen players have been struggling to push waves, in ways that we don’t believer are appropriate even though he isn’t intended to have very strong waveclear. To open up more build paths for this stealthy kinko, we’re adding splash damage to Twilight Assault itself, which should also make the ability more satisfying to use.
After a series of nerfs, Ziggs is in a place where he could use a spark of help. We’re looking to light a fuse and give him the ability to cast more spells and also grant him some extra mana regeneration so he doesn’t need to invest in it so much.
Since her release Vex has been on the strong side, so we’re trimming some power away from Looming Darkness to make it a little more difficult for her to snowball in lane or through those mid-game skirmishes while preserving her fun high moments…or whatever.
Despite recent changes, Yone is still performing above our expectations, particularly in higher levels of play. To address this, we’re reducing how much damage he can do with Spirit Cleave and lowering the frequency that he can assault his foes with Soul Bound.
The cast speeds for Caitlyn’s Piltover Peacemaker and Xayah’s Double Daggers currently doesn’t scale well with how quickly these champs fire off basic attacks in the late game. To address this, we’re updating these abilities so that they scale with attack speed.
The intention with critical strike synergy passives for these melee champions is to reward them for building aggressively, particularly in their earlier purchases. However, in their current state, they’re often not able to snag other aggressive items later in the game like Bloodthirster, because of this crit cap. So, we’re giving them a payout for overcapping crit chance to open up those later slots.
Mage players have been asking for more options in their build paths, so we’re here to deliver with a new take on Horizon Focus from League PC. You’ll find our new version to be useful for mages, especially those with reliable crowd control effects to take advantage of the stacking passive.
Build Path:
Stats:
Passive - Hypershot:
*This is the first Patch Notes where you may notice that we’re using high precision units instead of low precision units. It's the same as what we used previously except now x100. So for example if we adjusted Exhaust’s range in low precision units it would look like this: 7 → 5 but now it will look like this 700 → 500, since we are using the new unit system.
The current penetration options are often unsatisfying for marksmen, so we’re adding a new Last Whisper item that also offers crit chance to smooth out those awkward build paths. We’re also trying something new with the passive which should allow you to get some occasional snappy attacks in.
Build path:
Stats:
Passive - Last Whisper:
Passive - Adrenaline:
Awakened Soulstealer has been an item that has been under the radar and underutilized for a while, because of its fellow competitors in the mana category, like Seraph’s and Luden’s. To help it out, we’re moving it to the penetration category instead of the mana category and revamping the passive to make it more about aggression and snowballing.
[NEW] Build path:
[NEW] Stats:
[NEW] Unique Passive - Death Touch: 15 Magic penetration
[NEW] Unique Passive - Soulflare: Takedowns on enemy champions within 3 seconds of dealing damage to them reduce the remaining cooldowns of your abilities (including ultimates) by 20%.
Unique - Soulcharged: [REMOVED]
As a competitor to Trinity Force, Divine Sunderer has been losing a bit of its sheen. We’re buffing it up to give it the polish it deserves.
Now that we have Soulstealer in the penetration category, we can unbind Morellonomicon from that category, which will make it more accessible for enchanters and mages that don’t want to invest in only damage items. This less expensive item should be an easy way for Ability Power champions to counter healing in situations where they need it, without breaking the bank.
[NEW] Build path:
[NEW] Stats:
[UNCHANGED] Passive - Affliction:
[REMOVED]
Youmuu’s is in a decent spot power wise, but we’re making it a more attractive purchase by lowering its price a tad.
Champion was a very niche rune that was only picked on very rare occasions. We’re replacing it with Sudden Impact which should allow it to be picked and used in more situations.
[NEW] Domination: Sudden Impact:
After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 10 Armor Penetration and 10 Magic penetration for 3 seconds (4 second cooldown).
We are reworking Pathfinder so that it can more effectively support a roaming playstyle for junglers and Mid Laners.
[NEW] Effect:
Phase Rush has been underperforming since its introduction, so we’re changing Phase Rush to grant shorter cooldowns instead of slow resist. This will open it up to be a good pick for Mages who are looking for a more utility focused option, instead of just damage.
Effect: Hitting champions 3 times with separate attacks or abilities within 3 seconds,
Brutal is lagging behind in power when compared to other Domination runes, so we are amping up its damage output.
We’re reducing Electrocute’s cooldown in the later stages of the game to fit the pacing of Wild Rift better.
We’re turning up the heat on Scorch by buffing the uptime and scaling its damage.
Players should be triumphant over enemy champions, not jungle monsters.
Adaptive Carapace is currently underperforming, so we’re increasing resistances that the player gains when below 50% health.
Bone Plating’s effect not working against the initial hit made it difficult to appreciate and too easy to play around for the enemy.
Ever walked away from a camp assured that your DoT would finish it off, only to find that your quick maffs didn’t work out? The Smite system has always been pretty bloated, so we’ve smote down some challenging mechanics and added clearer jungle benefits. Hopefully you’ll be smitten with our new Smite.
Smite:
Passive - Jungle Expertise:
Chilling Smite:
Passive - Jungle Expertise: Same as Smite passive
We’re introducing the Conservation system to make roaming and ganking less punishing to jungle players and to give junglers an opportunity to catch up when they have fallen behind.
Smite & chilling smite now grant their user the Conservation Buff:
When you kill a large monster or epic Monster, you will consume all current stacks of the Conversation Buff, granting you 1 gold per stack (Max 150 Charges).
We’re reducing the attack ranges of several camps to remove an optimization where a player could stand in the middle of two camps and farm both camps at once.
Attack range adjustments:
We’re rebalancing jungle camps to make the jungle less frustrating and more accessible, especially for newer players.
Ever wonder whether a jungle buff should go on your Jungler or be donated to an ally? To that we say, why not both?
We’re reducing the Rift Herald animation duration and its cast time so that it can more consistently take down enemy turrets.
Ever had a game where you were doing great and a single death gave your killer 2k+ gold? Well, we’re capping the bounty system so that the price for one mistake is not as gigantic.
We’re adjusting takedown experience in the early levels to smooth the impact of early kills. We’re also delaying the start time of the experience catch up mechanic (the one that gives you more xp if you are significantly behind the average level) as it was causing some weird cases in the earlier stages of the game.
Level |
Experience Granted Old |
Experience Granted New |
1 |
1040 |
1300 |
2 |
2160 |
1800 |
3 |
2760 |
2300 |
4 |
3360 |
2800 |
5 |
3700 |
3550 |
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get ‘em!
Baubles: Inanimate; The Drama; Under One’s Breath; Page Turner; Deadeye; Put A Ring on It
Emotes: Pew! Pew!; BANG!; I’m Waiting; They love me!; Breathtaking!; Thanks, I tried!; Stop and Smell the Crystal Roses
Icons: Darkin Your Doorstep; Nightshade Jhin; Villainous Poro; Calling Card; The City’s Bane
Rift Emblems: Vandalized; HAVE YOU SEEN THIS MAN?; Vibrant Villainy
Icon Borders: A Nightmare Rises; Hunter of Heroes
Custom Recalls: Evading Justice; To the secret lair!; The Last Dance
Profile Borders: Supervillain Rising; Ascending Villainy
Homeguard Trails: Woosh!; Shimmering Waltz
All accessories will be released throughout the patch
Nov 17 - Nov 23: Kayle, Malphite, Miss Fortune, Orianna, Rengar, Soraka, Vayne, Warwick, Yuumi, Ziggs
Nov 24 - Nov 30: Ezreal, Jax, Jhin, Karma, Olaf, Renekton, Shyvana, Thresh, Twisted Fate, Yone
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