League of Legends

Patch 12.21 notes

Nov 1, 2022

The World Championship Final is this weekend, K’Sante is here, and Preseason 2023 is coming. There’s no time to dally, so let’s jump straight into patch 12.21!

This is going to be a relatively light patch as we get ready for all the exciting Preseason changes around the corner, so we’re doing a few smaller balance adjustments this time around. That said, big things come in small packages and this patch introduces K’Sante, the Pride of Nazumah, so make sure to try him out! Thanks for reading and see you in the next patch!

World’s hype got you wanting more? Well check out the Dragonlands championship TFT patch notes here!
Lilu “Riot Riru” Cabreros

Mid-Patch Updates

11/8/2022 MID-PATCH UPDATE


K’Sante

OVERKILLED Fixed a bug where K’Sante would knock opponents airborne for an extended period of time if he died while using R - All Out through terrain.

11/2/2022 MID-PATCH UPDATE


Heimerdinger

BY MY CALCULATIONS Fixed a bug where casting Heimerdinger’s ultimate Q would reset the cooldown timer on his W and E if they were already on cooldown.

Syndra

TRY TO STOP ME Fixed a bug where Syndra’s E could move Olaf while he is immune to CC from his ultimate.

Patch Highlights

K'Sante "The Pride of Nazumah" will be available November 3, 2022.

Empyrean K'Sante, Empyrean Pyke, Empyrean Jax, Empyrean Jhin, Empyrean Lux, Empyrean Vex, Empyrean Zac, Empyrean Zed, and Prestige Empyrean K'Sante will be available November 3, 2022.

Champions

K'Sante

The Pride of Nazumah

Hear his name and know his strength on November 3.

Ahri

Q mana cost decreased, AP ratio increased.

Ahri's Charm nerf back in patch 12.17 left her a little on the weak side, so instead of making her MORE charming again, we're opting to increase her damage output over CC potential.

Q - Orb of Deception

  • Mana Cost: 60/70/80/90/100 ⇒ 55/65/75/85/95
  • Damage per Pass Through: 40/65/90/115/140 (+40% AP) ⇒ 40/65/90/115/140 (+45% AP)

Bel’Veth

E cooldown increased. Void Remora health decreased.

Bel'Veth has been the empress of the jungle recently, which last we checked wasn't canon. We’re adding more downtime to her E so it’s not always up (especially if she's been using it to farm), while also reducing her ability to snowball leads quite so effectively with all her cute lil baby remoras.

E - Royal Maelstrom

  • Cooldown: 22/20.5/19/17.5/16 ⇒ 24/22.5/21/19.5/18

R - Endless Banquet

  • Void Remora Health: 50/60/70% ⇒ 40/50/60% of minion’s maximum health

Blitzcrank

Base health decreased, base armor decreased. W attack speed decreased.

Blitzcrank's jungle buffs have continued to make him a potent threat to his opponent, only in the wrong position... We're tuning down his support strength which has been a bit overwhelming due to his jungle oriented buffs in the last two patches.

Base Stats

  • Base Health: 653 ⇒ 633
  • Base Magic Resist: 32 ⇒ 28

W - Overdrive

  • Bonus Attack Speed: 40/53/66/79/92% ⇒ 30/43/56/69/82%

Corki

Health growth increased, AD growth increased.

Corki's been flying low for a while now so we're buffing his shorter-range builds by giving him some more durability and higher Sheen synergy.

Base Stats

  • Health Growth: 101 ⇒ 105
  • Attack Damage Growth: 2.5 ⇒ 2.8

Malzahar

E can now execute minions.

In the early game Malzahar relies on his Malefic Visions to help last-hit, however, due to its slow tick-rate and low damage it sometimes feels uncertain whether or not you’ll actually get the last hit. We’re adding a small assistance mechanic to help him and will monitor its success to see if other similar champions can benefit from the same changes.

E - Malefic Visions

  • newKill Confirmed: Malefic Visions will now execute minions below 15 - 45 health (levels 1-11)

Miss Fortune

E AP ratio increased, initial slow decreased, slow AP ratio increased. R AP ratio increased.

Miss Fortune is still ruling the high seas and bot lane with her Q adjustments in 12.17. We're dropping her Make It Rain slow so her early game is a bit less dominant. AP Miss Fortune was also hurt as collateral damage, so we're giving a little love tap to these ARAM off-meta builds.

E - Make It Rain

  • Magic Damage: 70/100/130/160/190 (+100% AP) ⇒ 70/100/130/160/190 (+120% AP)
  • Slow: 50% (+4% per 100 AP) ⇒ 40% (+6% per 100 AP)

R - Bullet Time

  • Damage per Wave: 75% AD + 20% AP ⇒ 75% AD + 25% AP

Ornn

R updated.

Sometimes there are bugs that end up becoming features. Ornn's ultimate has been inflicting a 60% slow for some time now and we've decided to make this feature official as of this patch. ...Woops. (Note: this will result in no change compared to the live patch.)

R - Call of the Forge God

  • Maximum Slow: 40/50/60% ⇒ 60% at all ranks

Xin Zhao

Passive third hit bonus damage AD ratio increased, heal AP ratio increased. E cooldown decreased.

Xin Zhao is still finding his footing in a meta where he struggles to do much after laning phase when everyone is walking around being more durable and whatnot. We're giving him a little more strength for when he's able to stick to opponents as the game progresses.

Passive - Determination

  • Third Hit Bonus Damage: 15/25/35/45% AD ⇒ 15/30/45/60% AD
  • Heal: 6-74 (based on level) (+10% AD) (+55% AP) ⇒ 6-74 (based on level) (+10% AD) (+65% AP)

E - Audacious Charge

  • Cooldown: 12 seconds ⇒ 11 seconds

Competitive

Game Remake Updates

We’re shortening the remake timer so that you’re able to remake a match when someone’s absence would start affecting the match’s competitive integrity—if they’ve been gone from the start of the game. This patch isn’t significantly modifying the underlying systems and additional work is planned to make remake functionality more resilient. For a more comprehensive explanation of the feature, see this player support Remake FAQ.
  • Remake is available at 3:00 minutes ⇒ Remake will be available between 1:30 and 3:00 minutes
  • At 3:00, the impacted team has 60 seconds to start a vote by typing “/remake” in chat ⇒ If the remake conditions are met between game start and 3:00 minutes, teams will have from 1:30 to 3:00 to start a remake vote by typing “/remake”. You'll always have a minimum of 30 seconds to type /remake from the conditions being met, so if the conditions are met at 2:59, you’ll have until 3:29 to start a vote.
  • Remake is now available in ARAM & Rotating Game Modes with the same updated rules

Event Missions

A new batch of Event Missions has arrived! Continue to make progress on your Event Pass with the Empyrean narrative missions which will be available to all players. We’ve also made an adjustment to these missions and added an additional 440 XP to each mission bringing the total up to 8,300 XP (previously 3,900).

With all three mission chains released (Spirit Blossom, Tales from the Rift, and Empyrean), players can also complete the Worlds Tour 2022 mission for an additional 500 XP.

Bugfixes & QoL Changes

  • Fixed a bug where champion clones would not receive increased damage from consecutive turret shots
  • Fixed a bug where Syndra’s E would not do damage to Epic Monsters other than Rift Herald
  • Fixed a bug where Syndra’s E could damage Gwen inside of her own W
  • Fixed a bug where Viego, in Syndra form, would not release units picked up with her W after stopping possession of Syndra
  • Fixed a bug where Nilah’s Q passive shield duration did not match the ability tooltip
  • Fixed a bug where Mordekaiser’s E VFX would sometimes play twice per cast
  • Fixed a bug where Yuumi’s W adaptive force buff would disappear on allies affected by specific debuffs
  • Fixed a bug where enemies hit by Rakan’s R + W combo would be able to use items and abilities while airborne
  • Fixed a bug where Darius’ R would sometimes not reset its cooldown if a target died a moment before taking damage
  • Removed the “Show Enemy Information Tooltips” option from the game (note: we removed this functionality years ago, but are finally turning off the option, which, did nothing)

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